Kristin endeavors to craft phenomenal technology to enhance and expand physical embodiment. She's the founder and future concepts designer of SENSOREE, which crafts wearable technology and interactive installations promoting extimacy – externalized intimacy.
Yasuaki develops interactive media that extend the human body, tools and communication by multiplying the five senses, affecting the properties of physical materials, and incorporating digital information. An associate professor of Environment and Information Studies at Keio University in Japan, he's currently a visiting professor at the MIT Media Lab.
Mary creates visceral, contemplative experiences entwined and in contrast with contemporary digital technology. Working in installation and performance, she crafts luminous, dream-like visual environments to embody themes of memory, alienation and obsession.
Rachel is a designer, researcher and educator who co-founded Loop.pH in 2003 with Mathais Gmachl. She speculates on near and far future scenarios that explore emerging biological and technological futures by crafting space, technology and living materials into visionary experiences and environments.
As a technology evangelist for Microsoft Windows 8 and Stacey helps developers create amazing Windows 8 applications. She's been making things since 2001, almost solely in the digital agency space. Her latest passion is physical computing – working with the Raspberry Pi, BeagleBoard and the Arduino.
Considered one of the pioneers of interactive cinema, New York-based artist Toni creates hybrid performance, installation and screen-based art that fuses film, game or instrument based interaction, and experimental theater. Her work has been presented internationally.
Bill is an artist, aerospace engineer, roboticist, designer, and maker. He's the founder of Hypersonic Engineering & Design, a studio that blends engineering, science, art, and architecture to create amazing interactive physical structures. He brings years of experience in aerospace and mechanical engineering to the creative world to produce cutting edge designs– developing musical instruments for Bjork, moving stage shows for U2, and large, new media, kinetic sculptures.
John creates software and hardware based instruments that respond to touch, light, or video signals. With these tools he composes music, and produces interactive performances and installations. He's a professor of interactive media at St. Thomas University (MN). At INSTINT he'll lead a interactive sound design workshop.
Kawandeep uses technology and art to explore ways we can create meaning and joy collectively. He co-founded New American Public Art to build interactive art that makes public spaces more communal and welcoming. Similarly, his internet art strives to encourage collaboration, play, and creativity.
Cyril focuses on merging digital technologies with unconventional techniques and unexpected places to create poetic interactive experiences. His projects try to empower users and cast a different light on the technology that surrounds us. He's a co-founder of Lab212, a Paris-based multidisciplinary art collective.
Ben is a media artist working on projects that investigate the gaps between our increasingly digital existence and the unmediated natural world through the intersection of filmmaking, performance, and software / hardware development. At INSTINT he'll lead a creative coding workshop.
Ruairi leads an anti-disciplinary studio creating new spaces of interaction between, people, objects and environments. He's an installation artist and Director of the Interactive Architecture Lab at University College London. He's had recent art exhibitions at the Centre Pompidou Paris, the National Art Museum of China, Beijing, and Tate Modern, London.
Nataly is a founding design partner of Future Cities Lab, an experimental design and research office that has produced a range of award-winning projects exploring the intersections of design with advanced fabrication technologies, robotics, responsive building systems and public space. Their approach to design and making, which has been described as “high performance craft”, is also deeply experiential, interactive and materially rich.
For more than 15 years, Keri has specialized in developing and producing ambitious visual arts and design projects on the global stage. Her experience traverses public art, large-scale interactive installations, touring shows, and gallery works. She's worked with a range of museums, festivals, galleries, and artists such as Universal Everything, United Visual Artists, Mira Calix, and Quayola.
Jason is a new media artist whose work ranges from full body interactions to immersive virtual worlds. He uses code as a tool of artistic expression and enjoys working at the intersection of art and technology. He has worked with emerging artists, boutique studios, big brands, advertising, and the games industry, creating bespoke experiences of all sizes.
Filipa is an architect/interactive artist who explores relationships between architecture, the body and the environment through the means of environmental design, interactive and media art. Filipa has collaborated with prestigious architects including Zaha Hadid, Amanda Levete, Wilkinson Eyre, and Synthesis Design + Architecture.
Since 1997, Daniel has been showing his interactive art in galleries around the the world. His work has won prestigious awards from Ars Electronica, ID Design Review and the Chrysler Design Award. He creates installations and sculptures that change and respond to the presence and point of view of the viewer.
Johanna produces multimedia spectacles that are big. As a producer at Moment Factory she's worked on everything from tour designs for Arcade Fire, Nine Inch Nails and Madonna, to the Vancouver Winter Olympics to bringing Antoni Guadi's La Sagrada Familia in Barcelona to life with projection mapping.
Yael has worked in design, filmmaking, fine arts, and arts education for the past 20 years. Originally from Rome, Italy, she is now a Multimedia Director at Moment Factory.