Klaus is a media-artist, director/choreographer and composer. For more than two decades he's been creating critically acclaimed, innovative works in the area of performing arts, music, theatre and new media.
Sosolimited creates interactive installations, applications, and live performances. These projects incorporate elements of dynamic typography, video manipulation, computer vision, sensor technologies and sound design.
Joshua wrestles with how to say what it is that he does but lately he’s been going with “I philosophize about human computer interaction”. He believes that art, design, programming, and electronics are all more or less the same task: understanding what we want technology to do and how technology is changing us. He's the author of Programming Interactivity: A Designer's Guide to Processing, Arduino, and openFrameworks.
Founded in 2013 by artist Christopher Baker and an energetic group of students at the School of the Art Institute of Chicago, The openLab actively contributes to the open source community with projects like ofSketch and the soon-to-be-released Kib.io, a small, mobile projection mapping toolkit.
Interactive artist and designer, Joel Gethin Lewis, is fascinated by the play of light in dark spaces, the use of strong contrasts between light and dark and the cityscapes of Bladerunner. In 2008 he co-founded Hellicar&Lewis with Pete Hellicar. The studios work uses art, technology and design to create groundbreaking experiences that take people into the moment to impart lasting memories.
Keeli Shaw, Interactive Project Director, has produced interactive projects ranging in scale from mobile applications to 40′ interactive multi-touch walls. At Local Projects, she has overseen the design and development of projects including the BMW/Guggenheim Lab, the Stone Barns iOS application and the recently launched Gallery One suite of interactive media for the Cleveland Museum of Art.
Microsoft's Developer Experience & Evangelism team and Kinect for Windows team are working to help creative coders. They want people using Open Source and cross platform solutions to be able to easily and deeply integrate and collaborate with Microsoft’s devices and services.
For the last 15 years Jen has been creating large, immersive, interactive art pieces for the public. From interactive sound and light sculptures that inspire people into play, to woven fiber video curtains that reflect movement, or giant, robotic, ethereal moths that dance based on human touch.
Daniel is a PhD candidate in the Tangible Media Group at the MIT Media Lab. His current research focuses on actuated tangible interfaces and interactive shape displays. Daniel’s projects have been presented at venues like Ars Electronica, Siggraph, and the Science Center Singapore, and published at ACM ITS, TEI, CHI, and UIST conference.
Janet Echelman builds living, breathing sculpture environments that respond to the forces of nature — wind, water and light — and become inviting focal points for civic life. Exploring the potential of unlikely materials, from fishing net to atomized water particles, Echelman combines ancient craft with cutting-edge technology to create her permanent sculpture at the scale of buildings.
Sputniko! is a designer/artist who designs products, devices, music and film exploring technology’s impact on everyday life to imagine and speculate on alternative futures.
Originally from Rome, Italy, Yael is a creative director at Obscura Digital in San Francisco. Her understanding of art as narrative and dialog has shaped many national and international projects, including interactive installations, interactive media walls, and live-projection mapping shows.
Using design as a mode of enquiry, Stephen and Theodore explore architecture and design than can enable new forms of communication. Embracing a generative and behavioral approach the they develop open systems that construct participatory and interactive frameworks that engage the everyday.
During the day, Dan is the “Visual Strategist” for NASA’s Jet Propulsion Laboratory, where he develops creative ways of communicating, and work to transform complex concepts into meaningful stories that can be universally understood. His work is seen in public spaces, art museums, and is in outer space.
Micah has been doing unconventional things with technology for as long as she can remember, often exploring the boundaries between software and hardware. She's an art engineer, chaos demon, technical mystic, and time traveller from the distant present.
Kate is the Director of Design & Computation at Oblong Industries, where she designs and builds interactive experiences for collaborative spaces. Her work at Oblong builds on the company's strong foundation in gestural interface design first seen in the movie Minority Report.
Kyle is a media artist who works with code, with a background in philosophy and computer science. He creates intricate systems with playful realizations, sharing the source and challenging others to create and contribute.