Kimchi and Chips is a Seoul based art and design studio known for discovering novel interactions involving people and media materials, discovering new technical and artistic paradigms.
Phoenix’s creative work spans a large range of disciplines including drawing, generative art, video, games, interfaces and sound. In 2011 she co-authored the book, Meet the Kinect with Sean Kean and Johnathan Hall. She also operates Devotion Gallery in Williamsburg, which focuses on the intersection of art, science, new media, and design.
Karolina works with animation, design, interactivity, computer games and other media and formats. Her work often engages public space and explores the way we interact with the world we create.
Eric a new media exhibit developer at San Francisco's Exploratorium, where he focuses on integrating digital media into interactive exhibit design to provide experiences more immersive and tangible than those created by traditional screen-based interfaces.
Jer is an adjunct Professor in New York University’s ITP program, and a member of the World Economic Forum’s Global Agenda Council on Design Innovation. He is a co-founder of The Office For Creative Research, a multi-disciplinary research group exploring new modes of engagement with data.
Eric is a designer specializing in digital fabrication, tangible interaction, parametric design, and making things. He works as a Lab Associate at Disney Research Pittsburgh where he helps develop various interactive technologies and projects.
Mike is the Interactive Director at Universal Everything, which works at the crossover between art and design, with commissions from 3D printing to video walls. Motivated by the pursuit of the new, research and development is central at Universal Everything – leading to self initiated works alongside projects for brands, galleries collectors and consumers.
Alexis is the Creative Director of the Research and Development Lab at The New York Times, where she investigates technology trends and prototypes future concepts for content delivery. Her work is focused on creating immersive and exploratory experiences through innovative physical-to-digital interactions, data visualization, and screen-based interfaces.
Matt co-founded the studio Tellart in 1999 which has lead to twelve years of marketing stunts, building control systems, museum exhibitions, games for health, consumer electronics, and medical simulations. They build interactive objects and environments that connect to the web. He's also an Advanced Life Support Paramedic and serves on the federal disaster medical team and National Ski Patrol.
Mary's work includes VJ sets for artists such as Nosaj Thing, Magda, and Paul Oakenfold, massive projection mapping projects with Obscura Digital, such as the Sheikh Zayed Grand Mosque project, and various projection based installation & dance works.
Steve is a serial platform creator. He's the Founding Director of the 01SJ Biennial in 2006, and Artistic Director for the annual Twin Cities Northern Spark nuit blanche. He's the former Curator of New Media at the Walker Art Center, and founded one of the earliest, museum-based, independent new media programs at the Smithsonian American Art Museum in 1992.
Mouna is co-founder of the Montreal based Daily tous les jours, which leads multi-disciplinary projects at the intersection of participation, design and technology. Their projects bring magic to everyday places, behaviors and objects, inviting the public to become active contributors in the process and the outcome.
Tom likes playing with electronics, mechanics, and programming, making things that let people express themselves, and unusual clocks. He is a co-founder of Arduino because he believes that open fabrication can change the world.
Stuart directs the artistic implementation of technology into rAndom International's work, which utilizes raw fragments of artificial intelligence to encourage relationships between the converging worlds of animate and inanimate. His background in electronics, software and engineering is fused with an ongoing interest in people -their actions and reactions- in the creation of rAndom’s work.
Michael founded SOFTlab in 2004. The studio has since designed and produced projects across almost every medium, from digitally fabricated large-scale sculpture to interactive design to immersive digital video installations. As the studio adjusts to a wide range of projects, we are focusing less on medium and more on ideas.
Alex founded Vancouver based Tangible Interaction in 2007. The studio creates sensory experiences people can interact with in their everyday physical world, transforming ordinary public spaces into inspiring interactive environments. Exploration and play are the focus of Tangible's projects.
Jared is a Senior Principal Design Technologist at frog, where he builds user experiences for clients, playing with interactions including touch and multi-touch, and applying physics to enhance the user experience.
Camille's interactive installations and reactive sculptures engage participants in a dynamic process of kinesthetic discovery and play. Her work explores the aesthetic and experiential possibilities of linking computational systems to human movement and gesture in layered and often humorous ways.