Nataly is a founding design partner of Future Cities Lab, an experimental design and research office that has produced a range of award-winning projects exploring the intersections of design with advanced fabrication technologies, robotics, responsive building systems and public space. Their approach to design and making, which has been described as “high performance craft”, is also deeply experiential, interactive and materially rich.
Stay tuned - We'll be adding more amazing people to this lineup.
Ruairi leads an anti-disciplinary studio creating new spaces of interaction between, people, objects and environments. He's an installation artist and Director of the Interactive Architecture Lab at University College London. He's had recent art exhibitions at the Centre Pompidou Paris, the National Art Museum of China, Beijing, and Tate Modern, London.
Rachel is a designer, researcher and educator who co-founded Loop.pH in 2003 with Mathais Gmachl. She speculates on near and far future scenarios that explore emerging biological and technological futures by crafting space, technology and living materials into visionary experiences and environments.
Cyril focuses on merging digital technologies with unconventional techniques and unexpected places to create poetic interactive experiences. His projects try to empower users and cast a different light on the technology that surrounds us. He's a co-founder of Lab212, a Paris-based multidisciplinary art collective.
Yasuaki develops interactive media that extend the human body, tools and communication by multiplying the five senses, affecting the properties of physical materials, and incorporating digital information. An associate professor of Environment and Information Studies at Keio University in Japan, he's currently a visiting professor at the MIT Media Lab.
Considered one of the pioneers of interactive cinema, New York-based artist Toni creates hybrid performance, installation and screen-based art that fuses film, game or instrument based interaction, and experimental theater. Her work has been presented internationally.
Mary creates visceral, contemplative experiences entwined and in contrast with contemporary digital technology. Working in installation and performance, she crafts luminous, dream-like visual environments to embody themes of memory, alienation and obsession.
For more than 15 years, Keri has specialized in developing and producing ambitious visual arts and design projects on the global stage. Her experience traverses public art, large-scale interactive installations, touring shows, and gallery works. She's worked with a range of museums, festivals, galleries, and artists such as Universal Everything, United Visual Artists, Mira Calix, and Quayola.
Nelson has a background in film direction and electronic engineering. He's a master of a multitude of media and techniques including cinematography, motion design, 2D, 3D and interactive design. He's the Multimedia Content Director at Moment Factory, which specializes in the conception and production of multimedia environments.